Frequently Asked Questions
for curious visitors, fans and developers

Every day, curious gamers and developers ask us the same questions. Here is a list of common questions and their answers. We will frequently update the FAQ with the reflected changes as games are announced and released. If your question remains unanswered, please don’t hesitate to contact us.

Note: Due to time constraints and an overwhelming volume of emails, we will no longer respond to emails or direct messages if your question is answered in the list below. We apologize for any inconvenience. We want to finish at least one game this century. 😛


The FAQ will be updated as needed and is subject to change at any time.
Last Updated: June 2025

List of Questions and Answers

Are you still working on a Game and/or Concepts? Why haven’t you posted new videos on Social Media?
Yes, I am currently working on a new game. While this game isn’t a driving or racing game, I do have plans for one. I have yet to post any new videos because I’m concentrating on preparing for the official announcement and getting the game ready for wishlisting on Steam. Additional information about the game will be shared once the official announcement is made.

Are you creating a Driving/Racing Game using the tech from your Videos?
Yes, however, that game has been postponed. Its development requires more funding and time to complete the full vision. I have decided to focus on smaller games first to generate revenue that will help me transition into working on indie games full-time. These smaller games will also help me gain a deeper understanding of publishing and the business aspects of indie game development.

Are you developing a game or a Unity/Unreal Asset?
We plan to develop several games; however, we are enjoying the experimental game development and prototyping phase. Therefore, we are not in a rush to release unfinished products or alpha releases. Additionally, we do not plan to release our tech as an asset.

Will you sell your Vehicle System, Soft-Mesh, or Damage System as a Unity/Unreal Asset?
We have not made plans to release any of our tech to the public. Mainly because we wouldn’t have time to support developers using it AND make our games; after reading some of the Unity Forums with support from asset creators, I realized that it looks like a full-time job.

Can I license your tech (as-is) to make my game without support?
Can I have your tech for free for educational purposes?
Will you explain how (any feature) works in detail?

Will you release the source code for download?
No, not at the moment. The current focus is on developing games and internal tools/tech to create them faster. Possibly, in the future, once the studio has grown, we may release the tech and tools to the public. However, our YouTube videos may reveal some techniques in upcoming content.

Are you the same person who created the Animated Short Genryu’s Blade on Newgrounds a long time ago?
Yes. That’s me.

When will you post another video on YouTube?
It usually depends on the time constraints and progress made. However, it has been brought to our attention that many viewers enjoy watching our driving and destruction videos. As a result, we may start creating videos more frequently. Who knows, if we gain millions of subscribers, we could give some games and prototypes away for free. 🙂

Will you please make tutorials on YouTube or teach me how to make games?
Many tutorials are already available for free online, including those on YouTube. I’m more focused on developing games and content.

What is the game’s name, and when is it scheduled for release?
We have not announced any games or release dates yet. Everything is still in early development. We revealed our studio to the public early to showcase our progress to gamers and developers as we create new games and tech. We aim to create more engaging and improved games by leveraging feedback from our social media followers.

Where can I buy the game? Where can I download the game(s)?
We are still in early development. Our social media videos demonstrate our in-house Tech (Soft-Mesh, Vehicle System, Advanced Ragdoll, Character Animation, etc.) capabilities. Unfortunately, tech Demos are no longer available due to misuse and leaks. From this point on, our current and upcoming releases will only be available in online stores (Early Access). Follow us on social media to stay up-to-date on our releases.

What are the target platforms for your games? (Xbox, PlayStation, Mobile, Windows, Mac, etc.)
We plan to release our games on as many platforms as possible. We still need to obtain approval from indie programs and publishers for consoles before some games are released. Games will be released earlier for PC unless they are console-exclusive. This is also the reason why we exposed our game studio early. If we have many followers on our social media accounts, it demonstrates to publishers and distributors that there is interest in our content. If you haven’t already done so, please follow us and share with your friends what we’re creating—many thanks to everyone who is currently following us.

Will the game be released on mobile phones and tablets? (iOS, Android, etc.)
If we decide to release games on mobile, they will be designed for mid-to-high-end mobile devices; however, we will only target devices released within the last 2 to 3 years. If you have an older phone or tablet, our games may run slowly or may not be supported on that device. We are attempting to create mobile games that feel and look more high-end visually, but we can’t achieve that on older devices. Note: Mobile games are not a priority at the moment.

Will your mobile game(s) be free?
Prices are not determined yet. However, we do not want ad-based revenue or ads cluttering the mobile experience, so we are looking at all revenue alternatives, including Apple Arcade and Google Play Pass.

How much will the game(s) cost?
We have not yet announced any games, release dates, or prices.

Will the game be released on Steam, the Epic Games Store, or other online digital distribution platforms?
Short answer: Yes. Long answer: We plan to release our games on PC and Mac, but depending on the game and possibly deals with distributors, it is uncertain which storefront will be used for each game.

What game engine are you using to make games?
We created our early concepts and prototypes in Unity. Find out more about Unity.
We are currently exploring the Unreal Engine. Find out more about Unreal Engine.

What programming language do you use?
C#, C++, Python, and MelScript for Custom Maya plugins.

Can I help you make your game? A partnership?/ Are you hiring? / Do you have internships?
No. We are still establishing ourselves as a company, and it’s too early to hire, partner, or accept unpaid help.

Is there a beta to download? Will there be beta testing?
We have discontinued External Alpha and Beta Testing due to leaks and misuse of content. Therefore, we will rely on Early Access for current and upcoming titles.

Will your driving game be a vehicle and crash simulator since you use Softbody Physics?
No. Softbody physics is CPU-intensive, limiting the types of games we can create. We designed our damage system using an alternative approach to softbody physics. We call it soft-mesh. Our vehicle damage system will hopefully have crashes similar to those in real life. Still, the most significant difference is that we are making sim-arcade-like games, NOT driving or crash simulators. We are not trying to recreate or clone existing games.

Are you still developing a driving/racing game? Did you cancel it?
Plans to develop a driving-based game have been postponed until the undeveloped tech is finalized. We are working on a new prototype for a different genre. More details will be available later.

Will your game(s) be multiplayer?
To be determined. We may add online multiplayer features in the future.

Will the vehicles be customizable?
To a certain extent, yes. It is still too early in development to provide details on this.

Will the driving game have MOD support?
To be determined.

Will the driving game support controllers or steering wheels?
We currently have gamepad controller support, and we may add steering wheel support, but it is not planned for the first game. However, we will implement it once we have finished the integration and thoroughly tested it.

How long will it take to finish your game?
We will let you know after we release the first one. 😛

I like what Studio Tatsu is doing. How can I support and help?
Follow us on social media, provide valuable feedback on our posts, and share our content with your friends.

Do you have a Patreon, Kickstarter, or Indiegogo account for donations?
No. All of our game development is 100% self-funded. We prefer that people purchase something they can play with, rather than donate to the idea. That way, gamers know what they’re getting without broken promises or deadlines. We have considered starting a Patreon account to allow supporters to play our demos.

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