Break is over
Two-year hiatus is over—time to get back to work on making games and content.
Welcome to Studio Tatsu, where we love to create unique and challenging games using physics-based mechanics. Be sure to check out our website’s FAQ section for game details, release dates, downloads, and more. While we may not be able to respond to every email or message due to high volume, we’ll do our best to get back to you. Thanks for your support!
Two-year hiatus is over—time to get back to work on making games and content.
Details about the latest Updates and choosing between Unreal Engine and Unity.
More Progress on Soft-Mesh Vehicle Damage and Destruction System and better stability.
Using Free Models to test modding concepts and destructive vehicle physics.
Created a destruction and vehicle damage stress test to evaluate PhysX in Unity performance.
Unreal Engine 5 has grown to be more indie developer friendly. Maybe now is the time to switch.
Monster Trucks game prototype, more revisions. Trucks are now heavier. Vehicle destruction improved.
This prototype does not represent the final look of the game.
Titles and release dates have not been announced yet.
Planned for multiple platforms.
#monstertruck #monsterjam #videogames #ps5 #xboxseriesx #applearcade
Jul 4
Haven`t posted in a while - starting development again. This is a prototype made over the weekend to test our current physics and destruction system. Still a work in progress.
Note: This is only a prototype, not our official game. No release dates or titles announced.
#gamedev #indiegamedev #indiegame #monstertruck #monsterjam
May 13