Welcome to Studio Tatsu!
"Player-First" Indie Video Game Studio

What is Studio Tatsu?

Studio Tatsu is a new independent video game developer specializing in physics-based games focusing on driving, racing, fighting, and action arcade genres. With over 20 years of experience in many multimedia and software development fields, the goal is to create fun, innovative, and hugely popular games that push technical and creative limits. We are using a “Player-First” approach to game development to build the games that players want to play, the way they want to play them—using community feedback through our social media accounts during the entire development process. In short, we are very passionate about creating games, and we’re making games we want to play ourselves.

What is Tatsu Toybox?

Tatsu Toybox is our proprietary game technology used to create our upcoming games. Its primary purpose is to reduce the time it takes to develop games without losing quality in the final product. The Tatsu Toybox provides a library of custom tools and mechanics: vehicle physics, dynamic convex colliders, damage & fracturing system, soft-body (soft-mesh) dynamics, AI Frameworks, simulated physics-based character animation system, and much more. We will showcase and feature our tools during our video game development journey as we grow and improve our workflow to help inspire the next generation of game developers. The Tatsu Toybox is for internal use only and is currently not for sale or licensing.

The Lone Wolf Approach

Currently, Studio Tatsu is a self-funded One-Man Studio with no commitments to publishers or external investors. Yes, all of the visuals, programming, and next-level tech is developed and designed by one person, with the help of a Game Engine for rendering, of course. A single developer can create high-quality games using any available royalty-free resources online (3d models, music, sound fx, and more) in this day and age. Larger projects will take more time to produce and finance, but I believe I can achieve anything with the support team (my wife and kids). So when I say “we” in a statement, I refer to my support team and me.

Thanks for supporting and joining us on this adventure of game development.

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