Productive first year of Learning Game Development in Unity
This video shows the highlights and progression in a full year of work (2,080 hours). It started with Research and Development for four months, following eight months of production. Phase One of the Tatsu Toybox framework is near completion. The goal was to create a robust vehicle system with softbody damage capable of working on desktops, consoles, and mobile devices. The result is the creation of Dynamic Colliders, Volumetric Wheels Colliders, Soft-Mesh Dynamics, Damage System, and a Flexible Vehicle System. However, this is only the beginning.
Note: This tech is for internal use only. It is currently not for sale or licensing.
This year has taught me valuable lessons in game development. Following the methods and limitations of other game developers will only limit your growth and progress. Sometimes tutorials and solutions do not exist, and other times your peers will tell you what you are trying to achieve is impossible. Through massive trial and error, I have created new solutions to concepts I believed impossible to do in real-time. It always seems impossible until it is done.
Press and Acknowledgments, Year One
Surprisingly, all of this hard work hasn’t gone unnoticed. Here’s the list of press mentions.
- 80 LEVEL – Tech Demo: Improved Destruction in Unity
- Game Dev Digest Issue #18
- Harry Alisavakis | Technically Art: Issue 31
- GameDevHQ – BEST OF MADE WITH UNITY #17
- GameDevHQ – BEST OF MADE WITH UNITY #28
- GameDevHQ – BEST OF MADE WITH UNITY #35
- GameDevHQ – BEST OF MADE WITH UNITY #47
- GameDevHQ – BEST OF MADE WITH UNITY #71
- GameDevHQ – BEST OF MADE WITH UNITY #76
- Several of our Reddit Posts have reached over 2k upvotes.
- And somehow, I inspired one of my favorite devs with our custom wheel colliders.
Dennis Gustafsson @tuxedolabs – His upcoming game TearDown is impressive.
Overall it looks like we did pretty well for year one.
If you are a Game Developer inspired by my work, remember tutorials are a starting point, not always a final solution. Go further, push harder, and grow your skills. Never stop learning. Good Luck. 🙂
It is finally time to start working on the first game. Thanks for everyone’s support and encouraging words. It has been a great motivator to continue this journey. And to our new visitors, please follow us on Social Media @StudioTatsu for more updates.