Vehicles System – New Softbody Physics

Vehicles System – New Softbody Physics

Vehicles System – New Softbody Physics 1921 1080 Studio Tatsu

Since our last post, there have been several updates to the vehicle system. New adjustments to the tire friction behavior now make it easier to perform drifting and drag racing wheelies. In addition, the skidding, tire marks, and ground-contacting particle system have been reworked and updated.
(credit to Edy’s Vehicle Physics asset for the updates listed above)

Easier to perform wheelies and drifting.

Next, the wheel colliders have been reworked entirely. Added a dynamic solid collider in which other game objects could collide, which helps prevent the wheels from overlapping geometry during the collision. In addition, the wheel colliders are now using a multi-raycast system instead of multiple capsules. This approach is based on this video from GDC. Using Unity jobs and the RaycastCommands to handle several raycast calls simultaneously has given the system fantastic performance gains. I will implement burst soon since it is now out of preview.

Larger wheel collision detection improvements.

I started integrating softbody physics for vehicle damage, similar to other games on the market. This feature will help us reach our goal of more realistic destruction of vehicles. The softbody physics was tested on multiple machines (low to high end) and mobile devices and has passed our stress tests. Therefore, I will integrate this beside our existing damage system, which supports three times as many vehicles.

Softbody physics is more taxing on the CPU, but a few more optimizations will push this system to the next level. The plan is to apply softbody damage to the primary vehicles and our custom damage system to secondary cars.

Early preview of integration with softbody physics.

Lastly, the automated vehicle set up in the Unity editor is almost complete. It is now straightforward to set up a car and start driving in under a minute—more about this next update.

And a special thanks to the community who have started following us on social media. Your feedback is greatly appreciated and helps to motivate us to move forward. Some of your ideas are helping to mold this vehicle system into something epic. Thanks.

Time to get back to work.

26 Comments
  • Is this for Android & iOS?

  • How do I get this game?

  • how can i get this soft body?

  • What is the game called

  • Are you planning on making tutorials on the vehicle system? I would like to have this style of driving in my game.

  • Are you going to release any old wheel collider code?

  • Hey looks like a cool game but I have a few questions. 1 is this game going to be similar to beamng drive or at least the physics. 2 will you be able to make a console supported game as Xbox/PlayStation needs a soft body physics game. And 3 how far are you on the development of this game.

    • 1. Multiple Game concepts are in development. We are not making a BeamNG Clone.
      2. Console ports will be determined by the success of the PC Game Sales.
      3. Early Development Stage.
      Read the FAQ for more details.

  • when are you guys releasing this and can a 4090 with an intel core i9 14900k run it I have my other pc made for gaming in another room so I would like to be sure it can run it

  • and is it going to have as good physics as beamng drive because I have high expectations for this because beamng drive is really buggy and does not have the best graphics even on ultra

  • Development for Games is currently paused for the Moment. More details will come later this year, hopefully later.

  • could i get a early access code for the game im a big soft body physics fan

  • Luis Joaquin Galang October 26, 2024 at 5:35 am

    When are you gonna release the game (also add airbags please and release it on play store

  • Hi i got a question when is it realeasing and is it for mobile?

  • 1. I was wondering why all of your videos suddenly disappeared from your YouTube channel?
    2. I was looking online for studying materials about soft-body simulations and stumbled upon you website hoping to find something, may I ask for your guidance regarding this topic, any resources that you would recommend for watching or reading? Videos, articles, papers, anything that can help set me in the right direction is very much appreciated.
    3. And finally I would like to see new videos from you and more of your work.
    Kind regards.

    • 1. I’m working on an official Game, the previous videos are mostly showcasing prototypes and tech. The new videos will only showcase Upcoming Games.
      2. Most of my research derived from YouTube videos and lots of trial and error. Search Realtime Soft body deformation on YouTube.
      3. I will start posting videos once, I’m closer to releasing a game. Maybe, I’ll create a new YouTube Channel to showcase my concepts, prototypes and experiments.

      Thanks for visiting.

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