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StudioTatsu

Break is over

Break is over 1913 1076 Studio Tatsu
Two-year hiatus is over—time to get back to work on making games and content.

Unity or Unreal Engine?

Unity or Unreal Engine? 2560 1440 Studio Tatsu
Details about the latest Updates and choosing between Unreal Engine and Unity.

Vehicle Damage System

Vehicle Damage System 2560 1440 Studio Tatsu
More Progress on Soft-Mesh Vehicle Damage and Destruction System and better stability.

Drifting, Crashing, and Crushing Vehicles

Drifting, Crashing, and Crushing Vehicles 2560 1440 Studio Tatsu
Using Free Models to test modding concepts and destructive vehicle physics.

How Powerful is Physx in Unity?

How Powerful is Physx in Unity? 1920 1080 Studio Tatsu
Created a destruction and vehicle damage stress test to evaluate PhysX in Unity performance.

Unreal Engine 5: A New Hope

Unreal Engine 5: A New Hope 2560 1440 Studio Tatsu
Unreal Engine 5 has grown to be more indie developer friendly. Maybe now is the time to switch.

Volumetric Wheel Collider

Volumetric Wheel Collider 2556 1440 Studio Tatsu
Take a look at our Wheel Collider Compared to Other Wheel Colliders. One day this may become the standard.

Tatsu Toybox: Year one

Tatsu Toybox: Year one 1920 1080 Studio Tatsu
The highlights and progression in a full year of work. Volumetric Wheels Colliders, Vehicle System, Soft-Mesh, Damage System and more.

Soft-Mesh, alternative to soft-body physics

Soft-Mesh, alternative to soft-body physics 1920 1080 Studio Tatsu
Soft-Mesh is our new lightweight alternative to Soft-Body Physics in Unity, initially designed for Vehicle Damage System.

Improved Damage System, updated suspension

Improved Damage System, updated suspension 2560 1440 Studio Tatsu
Major performance gains with reworked Damage System and improved Handling with updated suspension.
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